Pieter Van den Heede is a PhD Candidate at the Department of History or Erasmus University Rotterdam.
His PhD research is part of the Research Excellence Initiative (REI) Project ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever). This interdisciplinary project aims to examine how the heritage of modern war history is represented and appropriated in contemporary popular culture, and which modifications or additions can be advised to harmonize these appropriations with the requirements and principles of democratic historical and civic education.
Pieter focuses on the representation and simulation of history in digital games set in war-devastated European (urban) landscapes. His promoter is Prof. Kees Ribbens and his supervisor is Prof. Jeroen Jansz. The research project is embedded within the Centre for Historical Culture (CHC) and the Erasmus Research Centre for Media, Communication and Culture (ERMeCC).
Pieter holds a Master’s degree in History (2012, greatest distinction) from Ghent University, Belgium. For his MA thesis he conducted research on the representation of World War II in popular shooter games such as Medal of Honor, Call of Duty and Wolfenstein, leading to a publication in the Dutch Tijdschrift voor Geschiedenis (click here for the publication).
He obtained a teaching certificate in 2013 and worked as a history and geography teacher at Sint-Barbaracollege and VHSJ Sint-Joris in Ghent. Pieter’s main research interests include historical gaming, history didactics, public history and historical culture.
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2017). Replaying Today’s Wars? A Study of the Conceptualization of Post-1989 Conflict in Digital “War” Games. International Journal of Politics, Culture and Society, 30, 1-22. doi: 10.1007/s10767-017-9267-5[go to publisher's site]
- P.J.B. Van den Heede (2015). Historisch geweld in real-time. De voorstelling van de Tweede Wereldoorlog in first person shooter-games. Tijdschrift voor Geschiedenis (print), 128 (1), 93-108. doi: 10.5117/TVGESCH2015.1.HEED
Other Output (5)
- P.J.B. Van den Heede (2015). Why it’s time for new, and more diverse, World War II-games. (blog). http://www.gamasutra.com: Gamasutra. (available: 24 Nov 2015).
- P.J.B. Van den Heede (2015). Recounting alternate histories. Towards a method for studying the After Action Reports in Hearts of Iron III. ECREA Digital Games Research Winter Workshop: Ghent (2015, december 11).
- P.J.B. Van den Heede (2015). Experiencing war through play? Digital games about modern wars (1939 – present). International kick-off meeting Research Excellence Initiative Programme 'War! Popular Culture and European Heritage of Major Armed Conflicts: Erasmus University Rotterdam (2015, oktober 30).
- P.J.B. Van den Heede (2013). World War II Revisited. Travelling through time and space in historical FPS-games. 'Rhetoric as equipment for living'-conference, section meeting DiGRA Flanders: Ghent (2013, mei 23).
- P.J.B. Van den Heede (2012). Medal of Honor ontleed. De voorstelling van de Wereldoorlog in schietspelletjes. 'Erfgoed en Games: Level 2' Conference: FARO Vlaams steunpunt voor erfgoed, Brussels (2012, november 29).
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