prof. dr. J. (Jeroen) Jansz

Erasmus School of History, Culture and Communication
Erasmus University Rotterdam

Prof. dr. Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam.

He holds the Chair of Communication and Media in the Department of Media & Communication. He is a member of the Erasmus Research Centre for Media, Communication, and Culture (ERMeCC). He teaches in IBCoM, the International Bachelor's programme in Communication and Media as well as in the international MA Media, Culture and Society.

Jeroen Jansz is the Director of Education of the ESHCC and member of the School's management team.

His research takes the ubiquity of the Internet as a starting point and aims to understand and explain the changing relations between media consumers and media producers in contemporary participatory culture. This work builds upon his earlier research on interactive entertainment media, in particular video- and computer games. For details about his research and a list of publications see his blog.

In 2016, Mijke Slot and Jeroen Jansz published their MOOC Serious Gaming on the Coursera platform that reached a massive number of participants.

  • J. Jansz, M. Slot & S. Tol (2011). Creativiteit in online werelden. Een onderzoek naar online creatieve productie door tieners. Rotterdam: ERMeCC
  • J.L.D. Neys & J. Jansz (2018). Engagement in play, engagement in politics: Playing political video games. In R. Glas (Ed.), The Playful Citizen. Civic Engagement in a Mediatized Culture (pp. 36-56). Amsterdam: Amsterdam University Press
  • R.S. Jacobs, J. Jansz & T. De La Hera (2017). The key features of persuasive games: A model and case analysis. In R. Kowert & T. Quandt (Eds.), New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 (pp. 153-171). Oxford: Routledge
  • J. Jansz (2015). Playing out identities and emotions. In V. Frissen, S. Lammes, M. de Lange, J. de Mul & J. Raessens (Eds.), Playful identities. The ludification of digital media and cultures (pp. 267-281). Amsterdam: Amsterdam University Press
  • J. Jansz & J.L.D. Neys (2015). Online games player characteristics. In R. Mansell (Ed.), International Encyclopedia of Digital Communication & Society (pp. 1-6). Hoboken, New Jersey: Wiley-Blackwell
  • J. von Engelhardt & J. Jansz (2015). Distant Suffering and the Mediation of Humanitarian Disaster. In R.E. Anderson (Ed.), World Suffering and Quality of Life (Social Indicators Research Series, 56) (pp. 75-87). New York City: Springer
  • J. Jansz & T. van Rooij (2012). The perils and pleasures of playing videogames. In W. Stol & R. Leukfeldt (Eds.), Cyber safety: an introduction (pp. 227-238). The Hague: Eleven International Publishing
  • J. Jansz (2011). Preface. In K. Poels & S. Malliet (Eds.), Vice City Virtue: the Moralities of Video Games (pp. 9-14). Leuven: Acco
  • J. Jansz & P. Nikken (2010). Games. In J. de Haan & R. Pijpers (Eds.), Contact! Children and New Media (pp. 29-53). Houten: Bohn Stafleu van Loghum
  • J. Jansz & M. Vosmeer (2009). The unlikely serious gamer. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious games: Mechanisms and effects (pp. 236-247). London: Routledge/Taylor & Francis Group
  • J. Jansz & L. Revis (2009). Geloven in GodTube.com. In M. Aerts & M. van der Haak (Eds.), Popvirus. Popularisering van cultuur en religie (pp. 34-51). Amsterdam: Aksant
  • J. Jansz (2009). Participating Media Audiences2.1 (2009, november 13). Rotterdam: ERMeCC Erasmus Research Centre for Media, Communication and Culture
  • J. Jansz, R.S. Jacobs & C.C. Spiekerman-Roberts (2014, mei 24). Tweet, chat, like and drive. Rotterdam, Erasmus Campus Festival.
  • J. Jansz (2014, november 25). Aandacht is de nieuwe olie; het gebruiken van 'nieuwe' media in een campagne. Emmauscollege, Rotterdam, Interactief gastcollege.
  • J. Jansz (2012, oktober 1). Supernormale prikkels in de media. Studium Generale TU Eindhoven & Boerhaavemuseum Leiden, National Project 'De Meeuwen van Tinbergen'.
  • J. Jansz (2012, september 1). De aantrekkingskracht van games. Apeldoorn, Belastingdienst, Week van de Inspiratie.
  • J. Jansz (2011). Mal omaatje met uitpuilende ogen. (nieuwsbrief). Hilversum: NICAM.
  • T. van Rooij, J. Jansz & T. Schoenmakers (2010). Wat weten we over ... games. Een beknopt overzicht van wetenschappelijk onderzoek naar de effecten van het spelen van digitale games. Zoetermeer: Kennisnet
  • L. Yang, Y. Mao & J. Jansz (2019). Health Information Related to Cardiovascular Diseases and Cardiovascular Risk Factors in Television Health Programs in China. Etmaal van de Communicatiewetenschap 2019: Nijmegen, The Netherlands (2019, februari 8).
  • P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2018). Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust. DiGRA Nordic Conference: Subversion, Transgression, and Controversy in Play: Bergen, Norway (2018, november 30).
  • L. Yang, Y. Mao & J. Jansz (2018). Chinese Hui Minority People’s Needs in Obtaining Health Information About Cardiovascular Diseases. Etmaal van de Communicatiewetenschap 2018: Ghent, Belgium (2018, februari 8).
  • L. Yang, Y. Mao & J. Jansz (2018). Chinese Hui Minority People’s Needs in Obtaining Health Information about Cardiovascular Diseases. International Communication Association: Prague, Czech Republic (2018, mei 28).
  • R.O. Lutkenhaus, J. Jansz & M.P.A. Bouman (2018). Towards Spreadable Entertainment-Education: How Transmedia Storytelling and Social Influencers Contribute to Effective Health Interventions. ICA's 68th Annual Conference 2018: Prague, Czech Republic (2018, mei 27).
  • P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2018). No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games. Workshop 'WAR/GAME: Ludic Expressions of Violent Conflict', CEEGS Conference 'Ludic Expressions': Prague (2018, oktober 11).
  • A.K. van Eldik, J. Kneer & J. Jansz (2018). Empowering Children through Media. Empowering Cities and Citizens: Learning and co-creating in an urbanising world: Rotterdam, The Netherlands (2018, november 6 - 2018, november 7).
  • A.K. van Eldik & J. Jansz (2018). Settling in using Social Media: The role of social media during international students’ freshmen year in the Netherlands. Etmaal van de Communicatiewetenschap: Transcultural exchanges & communication flows: Gent, Belgium (2018, februari 8 - 2018, februari 9).
  • J. Kneer, J. Jansz & M. Bas (2017). Creating a game for smokers and applying new methods to test its effectiveness. Etmaal2017: Tilburg, the Netherlands.
  • J. Kneer, J. Jansz & M. Bas (2017). Develping and testing a serious games for smokers. 10th Conference of the Media Psychology Division of the DGPs: Landau, Germany.
  • L. Yang, Y. Mao & J. Jansz (2017). Chinese Hui Minority People’s Access and Usage of Cardio-Vascular Diseases Health Information from Different Channels. International Communication Association: San Diego, USA (2017, mei 28).
  • P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2017). Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games. Etmaal van de communicatiewetenschap: Tilburg University (2017, januari 26).
  • P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2016). Experience World War II like never before! A systematic content analysis of promotional materials surrounding World War II-themed digital games. 6th European Communication Conference (ECREA): Mediated (Dis) Continuities: Contesting Pasts, Presents and Futures: Prague (2016, november 10).
  • R.S. Jacobs & J. Jansz (2016). A Validation-Oriented Approach to Persuasive Gaming. International Communication Association Conference 2016: Fukuoka (2016, juni 10).
  • R.S. Jacobs, J. Jansz & J. Kneer (2016). A Validation-Oriented Approach to Persuasive Games. 6th European Communication Conference (ECREA): Prague (2016, november 10).
  • J. Jansz (2015). Introduction: the Why and How of Games for Social Change. Etmaal van de Communicatiewetenschappen: Antwerpen (2015, februari 2).
  • J. Jansz & A.H. Fisher (2015). Embodied emotions in playing digital (entertainment) games. ICA Game Studies preconference 'Gaming Bodies': San Juan, Puerto Rico (2015, mei 21).
  • J. Jansz (2015). Full Speed Ahead!? The Different Speeds of Game Design and Game Research. ICA conference: San Juan, Puerto Rico (2015, mei 24).
  • J. Jansz & R.S. Jacobs (2015). The persuasive properties of games for change. A case based analysis. Digital Games Research Association Conference 2015: Lüneburg, Germany (2015, mei 15).
  • R.S. Jacobs, C. Spiekerman-Roberts & J. Jansz (2014). The persuasive properties of games for change. A case based analysis. ECREA preconference TWG Game Studies: Lisbon (2014, november 11 - 2014, november 11).
  • J.L.D. Neys & J. Jansz (2014). Political Remix Videos and civic engagement: Creating and watching critical content to engage with political matters and civic issues. Civic political engagement and public spheres in the new digital era: Paris (2014, juni 24 - 2014, juni 27).
  • J. von Engelhardt & J. Jansz (2014). Challenging humanitarian communication. Exploring Kony 2014. Cultural Studies Crossroads Conference: Tampere, Finland (2014, juli 4 - 2014, juli 7).
  • L. Mosemghvdlishvili & J. Jansz (2014). How free and open is Google's Android? An analysis into differences in open source code development for mobiles. IAMCR: Hyderabad, India (2014, juli 15 - 2014, juli 19).
  • J.L.D. Neys & J. Jansz (2014). Media practices that empower. Understanding political remix videos and their relation to civic engagement. ECREA conference: Lisbon (2014, november 11 - 2014, november 15).
  • J.L.D. Neys & J. Jansz (2014). Facilitating (behavioral) change with serious games: A first attempt at theorizing the field. Etmaal voor de Communicatiewetenschap: Wageningen (2014, februari 3 - 2014, februari 4).
  • J. Jansz & M. Slot (2014). The online creativity of Dutch teens: between consuming and empowering. ECREA conference: Lisbon (2014, november 11 - 2014, november 15).
  • M.H. Schols & J. Jansz (2014). Determinants of youth online political participation in the Netherlands. ICA 2014 annual conference: Seattle (2014, mei 22 - 2014, mei 26).
  • J. Jansz, M. Slot, R.R. Verstraeten & S. Tol (2014). Everyday creativity: online creative production by teenagers in the Netherlands. ICA Annual Conference: London (2013, juni 17 - 2013, juni 21).
  • J. von Engelhardt & J. Jansz (2013). Caring for distant victims of violent conflict: An empirical investigation of the significance of Kony2012. Media, War & Conflict Fifth Anniversary Conference: London (2013, april 11 - 2013, april 12).
  • M.H. Schols, J. de Haan & J. Jansz (2013). Teenagers' internet use and the relationship with their parents. ICA Annual Conference 2013: London (2013, juni 17 - 2013, juni 21).
  • J. von Engelhardt, S. Himmit & J. Jansz (2013). Regarding the pain of others: The role of victim representation in compassionate responses to mediated suffering. European Communication Conference: Istanbul, Turkey (2013, oktober 24 - 2013, oktober 27).
  • J. von Engelhardt & J. Jansz (2013). Facing mediated distant suffering: a first step towards an empirical framework. Etmaal voor de Communicatiewetenschap: Rotterdam, The Netherlands (2013, februari 7 - 2013, februari 8).
  • J. Jansz & J. von Engelhardt (2013). Media and Emotions: Western audiences in the face of mediated distant suffering. Conference: International Society for Research on Emotions: Berkeley (2013, augustus 3 - 2013, augustus 5).
  • M.H. Schols, J. de Haan & J. Jansz (2013). Internetgebruik en betrokkenheid bij de politiek. Etmaal van de Communicatiewetenschap: Rotterdam (2013, februari 7 - 2013, februari 8).
  • L. Mosemghvdlishvili & J. Jansz (2013). An Analytical Model for Analyzing Software Development: linking negotiability of technology with user participation. IAMCR Annual Conference: Durban (2013, juli 15 - 2013, juli 19).
  • J. von Engelhardt & J. Jansz (2013). Facing the mediated pain of others. New directions for the empirical study of audiences of distant suffering. International Communication Association Conference: London, UK (2013, juni 17 - 2013, juni 21).
  • L. Mosemghvdlishvili & J. Jansz (2013). Understanding the backbone of technology: a conceptual model to research Code. ICA Annual Conference: London (2013, juni 13 - 2013, juni 17).
  • L. Mosemghvdlishvili & J. Jansz (2013). “Free your” “most open” Android: critical analysis of discourses on Android. Etmaal van de Communicatiewetenschap: Rotterdam (2013, februari 7 - 2013, februari 8).
  • J.L.D. Neys, J. van Looy, F. de Grove & J. Jansz (2012). Poverty is not a game: Behavioral changes and long term effects after playing PING. 62th International Communication Association (ICA) Conference: Phoenix, USA (2012, mei 25 - 2012, mei 27).
  • J.L.D. Neys, J. van Looy, F. de Grove & J. Jansz (2012). Poverty is not a game: Behavioral changes and long term effects after playing PING. Etmaal van de Communicatiewetenschap: Leuven, Belgium (2012, februari 9 - 2012, februari 10).
  • J. von Engelhardt & J. Jansz (2012). Western audiences in the face of distant suffering. A call to bring moral psychology to the table. International Association for Media and Communication Research: Durban, South Africa (2012, juli 15 - 2012, juli 19).
  • M.H. Schols, J. de Haan & J. Jansz (2012). Teenagers' internet use and the relation with their parents: A resource theory approach. ECREA conference 2012: Istanbul (2012, oktober 24 - 2012, oktober 27).
  • J. Jansz (2011, december 15). De aantrekkingskracht van serious games. Rotterdam, Guest Lecture: SBO, WTC.
  • J.L.D. Neys, E.S.H. Tan & J. Jansz (2011). Best Paper Award - Exploring Persistence in Gaming: The Role of Self-Determination and Social Identity. 61st Conference International Communication Association (ICA): Boston (2011, mei 25 - 2011, mei 30). Overig.
  • J. Jansz (2011, juni 23). De effecten van entertainment media. Hilversum, Guest Lecture: Adviescommissie NICAM.
  • J. Jansz (2011, april 20). Hoe Games en Gaming Ons Gedrag Bepalen. Rotterdam, Guest Lecture: Studium Generale, Erasmus University Rotterdam.
  • J. Jansz (2010, juli 1). Wat weten we eigenlijk over de effecten van games? Zoetermeer, Lecture Seminar Onderwijsmanagers, Kennisnet.
  • J. Jansz (2010, november 30). De alledaagse creativiteit van tieners online. Rotterdam, Keynote lecture: De Week van de Mediawijsheid, Stroom.
  • J. Jansz (2010, november 3). Pathological gaming or plain enthusiasm? St. Julian's, Presentation for PEGI conference.
  • J. Jansz (2010, september 29). Jonge spelers en producenten. Utrecht, Keynote lecture: Conference Kinderen en Nieuwe Media, Jaarbeurs.
  • J. Jansz (2009, februari 11). Spelend communiceren. Leiden, Presentation: Communicatiekring Rijnland.

Address

Visiting address

Office: W L3-105
Burgemeester Oudlaan 50
3062 PA Rotterdam

Postal address

Postbus 1738
3000 DR Rotterdam
Netherlands